Software:
Photoshop CS3
Monoxead
2010
    In this tutorial I'll show you how to create diffuse and specular maps for Doom 3. We have heigh, normals and "ambient oclusion" maps from the second part of the tutorial.

    Now it is time to use Photoshop:
    We need to plase all this maps in one file. Select (Ctrl+A) normals map and copy it (Ctrl+C).
    Paste this map into the mcitya5completemap.tga file (Ctrl+V). It will be layer 1.
    Then copy high map and paste it into the mcitya5completemap.tga. It will be Layer 2.
    Turn off the visibility of Layer 1 and 2.
    Use "Magic Wand Tool" (W) to select the black area around the map.
    Inverse selection.
    Turn on the visibility of Layer 1 and cut (Ctrl+X) it.
    Create new file mcitya5...
    ...and paste (Ctrl+V) the normals map into it.
    Back to mcitya5completemap. Turn on the visibility of Layer 2 and cut (Ctrl+X) it.
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Tutorial
Texture creation for Doom 3
Part 03
Drawing
In this tutorial I'll show you how to draw diffuse and specular maps.
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